米国Pokemon.comサイトにある"Play Pokemon Rules"にあるポケモンカードゲームに関するルールのうち、対戦時間に関する部分を原文のまま以下Pick-upしました。参考まで。関心のある方は直接サイトを覗いてみて下さい。

概要としては、対戦中の個々のアクションについて具体的な目安が示されていて、例えばデッキサーチに目安よりも長い時間をかけたり、何度もトラッシュを確認したりして時間を長くかけていると考えられる場合、ジャッジがペナルティを与えることがあるとしています。但し、トレーナーズを駆使して展開するデッキの場合、個々のアクションがリーズナブルな時間内に完了していれば、ルール上は問題ないと考えられます。もっともプレーヤー同士の対戦時間の平等性は出張されています(但しこれは対戦プレーヤーの意図的な遅延に相当すると思われる行為を指していて、現在のトレーナーズを駆使続ける型は想定していない可能性もあります)。

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7.2. Mid-game Time Limit
Any mid-game effects, such as deck search effects and shuffling, are to take place in a reasonable amount of time. If a judge feels that a player’s searching or shuffling time is unwarranted, that player will be subject to the Game Tempo section of the POP Penalty Guidelines. A judge may issue a time extension on a match where a player is playing slowly. The extra time allotted must be clearly communicated to both players and recorded immediately by the judge.

[Pokémon Organized Play Tournament Rules Rev: September 1, 2014]

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7.4. Game Tempo
The pace of a Pokémon TGC game should be lively without being excessively fast, and each player should receive approximately half of the allotted time for the game. However, the way players react to pressure can have an impact on the tempo at which they take their turns. Judges should watch for changes in tempo and make corrections if needed
In general, the following time limits for various game actions should be appropriate. The times given below are general guidelines; players attempting to compartmentalize their turn in order to use every second of the time allowed for the items below are almost certainly stalling and should be subject to the Unsporting Conduct: Severe penalties.
 Performing the actions of a card or attack: 15 seconds
 Shuffling and setup, game start: 2 minutes
 Shuffling and deck search, mid-game: 15 seconds
 Starting the turn after opponent’s “end of turn” announcement: 5 seconds
 Considering the game position before playing a card: 10 seconds
Notes during a game should be taken using the same time limits listed above. For example, a player making a note about a mid-game deck search must do so in the same 15 seconds allowed for the action.
7.4.1. Slow Play
Players should take care to play in a manner that keeps the game pace lively, regardless of the complexity of the situation. A player who takes too long to make decisions about game play runs the risk of putting his or her opponent at a disadvantage due to the round’s time limit. In addition to the recommended penalty, the judge may issue a time extension to offset this disadvantage.
Slow play penalties should escalate at a faster rate than other penalties, but should not exceed a Prize Card penalty.
Examples of Game Tempo: Slow Play include:
 You are excessively slow when deciding which Pokémon to attach an Energy card to.
 You take an unreasonable amount of time deciding which Basic Pokémon to take from your deck after playing a Poké Ball card.
 Counting or searching your (or your opponent’s) deck or discard pile more than once in a short time period.
 Repeatedly searching your deck, hand, or discard pile while performing a card effect.
 Attempting to engage in extraneous conversation that interferes with timely play.
Recommended Starting Penalty:
Tier 1: Caution
Tier 2: Warning
7.4.2. Rushing
Rushing involves a player trying to get his or her opponent to play faster. This can cause the opponent to lose his or her concentration, making the player more likely to make a mistake. Rushing is often a symptom of an opponent’s Slow Play, but it can also occur when a player is excited to get to his or her next turn.
Examples of Game Tempo: Rushing include:
 Placing your hand near your deck to draw a card during an opponent’s turn, indicating that you are ready to start your turn.
 Making exasperated noises or comments regarding your opponent’s actions.
 Rushing through your opponent’s attack step by putting damage on your Pokémon before your opponent announces which attack is being used, or the total damage being done to the Defending Pokémon.
Recommended Starting Penalty:
Tier 1: Caution
Tier 2: Warning

[Pokémon Organized Play Penalty Guidelines Rev: September 1, 2014]

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